
Starfield Ship Building Console Commands & Item IDs List 2026
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Console Commands & Effects Directory (12 Commands)
Instant developer console inputs for offline single-player sessions
>player.PC / ConsoleEffect: prefix (such as
>player.additem 0000000F 1000000PC / ConsoleEffect: ). In contrast, commands that modify engine building rules use the global setting prefix
>setgsPC / ConsoleEffect: (such as
>setgs uSpaceshipBuilderMaxModules 250PC / ConsoleEffect: ).
>setgs fSpaceshipBuilderModuleOverlapTolerance 100PC / ConsoleEffect: . This command allows you to merge weapon mounts inside structural cowlings, tuck fuel tanks behind landing gears, and create cohesive aesthetic silhouettes without triggering the
>setgs fSpaceshipBuilderMaxSizeLength 160PC / ConsoleEffect: and
>setgs fSpaceshipBuilderMaxSizeWidth 160PC / ConsoleEffect: . Your vessel can now extend up to 160 meters in length and beam width, transforming modest frigates into legitimate Imperial Star Destroyer or UNSC Infinity class flagships.
>setgs uSpaceshipBuilderMaxReactors 3PC / ConsoleEffect: enables mounting up to three Class C reactors (such as the Pinch 8Z or SF40), granting up to 120 total power pips to fully power multiple engine sets and energy weapons simultaneously.
>[Modded]PC / ConsoleEffect: tag, disabling all Steam Achievements and Xbox Gamerscore milestones. Review this verified setup to protect achievements and automate ship building tweaks.
>shipbuilder.txtPC / ConsoleEffect: in your main Starfield root folder (e.g.
>C:/Program Files (x86)/Steam/steamapps/common/Starfield/PC / ConsoleEffect: ). Paste your favorite
>bat shipbuilderPC / ConsoleEffect: . The engine will execute all building parameter tweaks in a single millisecond.
How to Enable Developer Console
Starfield's modular ship builder provides one of the deepest spacecraft design suites ever created in gaming, allowing captains to engineer custom starfighters, freighters, and gargantuan interstellar battleships. However, vanilla gameplay enforces strict architectural constraints: tight 40-meter length limits, module snap collision checks, steep 12-power engine caps, and hefty credit costs for advanced Class B and Class C components. By leveraging Bethesda's Creation Engine 2 developer console commands and item IDs, PC players can bypass ship builder limits, inject unlimited building credits, unlock all Starship Design ranks, and assemble massive dreadnoughts without grinding. This 2026 technical guide provides every verified console command, game setting (setgs) modifier, item ID, and achievement protection method.
🚀 Tilde Console Activation & Syntax 🛠️ Ship Building Commands & Item IDs 📐 Bypassing Build Size & Module Caps ⭐ Starship Design & Piloting Perks 🛡️ Achievement Protection & INI Automation
Official Game Developer / Steam Store Attribution: Starfield on Steam (Bethesda Softworks Official Storefront)
Starfield Ship Building Engine Specifications
Creation Engine 2 maintains dedicated game setting parameters that govern spacecraft physics, snap tolerance, module count, and landing pad bounding boxes.
| Specification Parameter | System Profile | Engineering Context |
|---|---|---|
| Game Title | Starfield (Steam & Xbox PC Game Pass) | Bethesda Game Studios space exploration RPG |
| Lead Developer | Bethesda Game Studios | Creation Engine 2 architecture (Papyrus script engine) |
| Console Interface | Tilde (~) Key Command Developer Console | Translucent full-width console input window |
| Vanilla Ship Length Cap | 80 Meters Total (40m fore, 40m aft) | Expandable up to 160m via setgs fSpaceshipBuilderMaxSizeLength |
| Vanilla Module Limit | 130 Total Ship Parts | Expandable up to 250+ via setgs uSpaceshipBuilderMaxModules |
| Batch Automation | StarfieldCustom.ini & bat commands | Enables executing multiple ship builder tweaks in 1 command |
How to Open the Command Console in Starfield on PC
Accessing the developer console in Starfield requires no external software on Windows PC. The debugging console is baked directly into Creation Engine 2 across both the Steam build and the Microsoft Store / Xbox PC Game Pass release.
- Locate the Console Toggle Key: During active gameplay in Starfield, press the tilde hotkey ~ or grave key ` located directly below the Escape (ESC) key. On UK keyboards, press the ` or @ key.
- Acknowledge the Console Warning: The first time you open the console during a session, Bethesda displays a prompt warning: "Use of certain console commands will disable achievements." Press Enter or the tilde key again to dismiss this alert.
- Understanding Command Target Prefixes: Commands that alter player inventory or character perks require the
player.prefix (such asplayer.additem 0000000F 1000000). In contrast, commands that modify engine building rules use the global setting prefixsetgs(such assetgs uSpaceshipBuilderMaxModules 250). - Accessing the Ship Technician Terminal: Always travel to a major spaceport (such as New Atlantis, Akila City, Neon, or the Red Mile), speak to the Ship Services Technician, select "I'd like to view and modify my ships", and press B to enter the modular Ship Builder before executing module clipping or size limit tweaks.
Complete Starfield Ship Building Console Commands & Item IDs Directory
Below is the complete authoritative directory of 30 ship building commands, perk IDs, game setting overrides, and fabrication item IDs for Starfield. You can copy any command string directly into the tilde console prompt.
| Target Purpose | Console Syntax & Item ID | Functional Description | Category |
|---|---|---|---|
| Unlimited Ship Building Credits | player.additem 0000000F 1000000 | Adds 1,000,000 Credits to purchase any reactor, hab, or weapon array. | Economy |
| Emergency Ship Repair Parts | player.additem 0003FD19 50 | Adds 50 Ship Parts for mid-space emergency hull repairs. | Survival |
| Starship Design Rank 1 | player.addperk 002C59DF | Unlocks Rank 1 modules (Improved habs and basic class upgrades). | Perk |
| Starship Design Rank 2 | player.addperk 002CE224 | Unlocks Rank 2 modules (Advanced experimental ship components). | Perk |
| Starship Design Rank 3 | player.addperk 002CE223 | Unlocks Rank 3 modules (Cutting-edge shields, grav drives, and cockpits). | Perk |
| Starship Design Rank 4 | player.addperk 002CE222 | Unlocks all high-tier experimental Class B and Class C modules. | Perk |
| Piloting Rank 1 | player.addperk 002C59DC | Unlocks basic ship thruster maneuvering controls. | Perk |
| Piloting Rank 2 | player.addperk 002CE214 | Improves ship turning rate and evasive maneuvering capabilities. | Perk |
| Piloting Rank 3 | player.addperk 002CE213 | Grants certification to pilot Class B vessels. | Perk |
| Piloting Rank 4 | player.addperk 002CE212 | Grants certification to pilot heavy Class C dreadnought ships. | Perk |
| Starship Engineering Rank 4 | player.addperk 002C59DD | Boosts in-flight repair rates by 25% for all ship systems. | Perk |
| Shield Systems Rank 4 | player.addperk 002C59D9 | Increases total deflector shield capacity by 100%. | Perk |
| Payloads Rank 4 | player.addperk 002C558F | Expands ship cargo hold capacity by 50% across all attached containers. | Perk |
| Engine Systems Rank 4 | player.addperk 002C59D8 | Increases top sublight cruising speed by 20% and extends boost duration. | Perk |
| Missile Weapon Systems Rank 4 | player.addperk 002C59EB | Increases missile damage by 50% and reduces lock-on acquisition time. | Perk |
| Particle Beam Weapons Rank 4 | player.addperk 002C59E8 | Boosts particle beam damage by 30% and adds +50% critical strike chance. | Perk |
| Bypass Module Overlap & Clipping | setgs fSpaceshipBuilderModuleOverlapTolerance 100 | Disables collision snap errors, permitting overlapping module designs. | Engine Limit |
| Increase Max Ship Modules | setgs uSpaceshipBuilderMaxModules 250 | Expands maximum allowed modules from 130 to 250 parts. | Engine Limit |
| Expand Max Ship Length | setgs fSpaceshipBuilderMaxSizeLength 160 | Expands maximum build length from 40m fore/aft to 160m total length. | Engine Limit |
| Expand Max Ship Width | setgs fSpaceshipBuilderMaxSizeWidth 160 | Expands maximum lateral ship beam width from 40m to 160m. | Engine Limit |
| Expand Max Ship Height | setgs fSpaceshipBuilderMaxSizeHeight 160 | Removes vertical height ceilings for multi-deck starship towers. | Engine Limit |
| Increase Landing Gear Limit | setgs uSpaceshipBuilderMaxLandingGears 30 | Expands maximum gear placement count for ultra-heavy dreadnoughts. | Engine Limit |
| Increase Engine Power Allotment | setgs uSpaceshipBuilderMaxEngines 12 | Bypasses the 12-power engine cap, permitting multiple sublight arrays. | Engine Limit |
| Allow Multiple Fusion Reactors | setgs uSpaceshipBuilderMaxReactors 3 | Removes the 1-reactor cap, allowing 3 reactors for massive power generation. | Engine Limit |
| Allow Redundant Shield Generators | setgs uSpaceshipBuilderMaxShields 3 | Permits mounting multiple defensive deflector shield arrays. | Engine Limit |
| Spawn Structural Materials | player.additem 000055B1 200 | Spawns 200 Structural crafting components for outposts and ship habs. | Resource |
| Spawn Titanium Materials | player.additem 00005570 200 | Spawns 200 Titanium units for heavy armored cowlings and hulls. | Resource |
| Spawn Tungsten Materials | player.additem 00005573 200 | Spawns 200 Tungsten units for high-output reactor conduits. | Resource |
| Spawn Zero Wire Components | player.additem 00005577 200 | Spawns 200 Zero Wire advanced high-speed electrical conductors. | Resource |
| Spawn Positron Battery Items | player.additem 00005575 200 | Spawns 200 Positron Batteries for advanced grav drive modding. | Resource |
Bypassing Size, Module & Reactor Caps for Custom Dreadnoughts
By default, the Starfield Ship Builder displays red error banners if your vessel exceeds 40 meters in length or width, or if components clip into one another. Entering these five core setgs commands eliminates all arbitrary engineering bottlenecks:
1. Removing Snap Collision Checks: Enter setgs fSpaceshipBuilderModuleOverlapTolerance 100. This command allows you to merge weapon mounts inside structural cowlings, tuck fuel tanks behind landing gears, and create cohesive aesthetic silhouettes without triggering the "Module overlaps with existing module" error.
2. Quadrupling Maximum Build Volume: Enter setgs fSpaceshipBuilderMaxSizeLength 160 and setgs fSpaceshipBuilderMaxSizeWidth 160. Your vessel can now extend up to 160 meters in length and beam width, transforming modest frigates into legitimate Imperial Star Destroyer or UNSC Infinity class flagships.
3. Tripling Reactor Power Allocation: In vanilla Starfield, ships are limited to a single reactor, restricting max system power to 40 pips. Entering setgs uSpaceshipBuilderMaxReactors 3 enables mounting up to three Class C reactors (such as the Pinch 8Z or SF40), granting up to 120 total power pips to fully power multiple engine sets and energy weapons simultaneously.
Pros and Cons Matrix: Starfield Ship Builder Console Modifications
Bypassing Creation Engine 2 ship constraints unlocks immense creative freedom, but requires balancing structural scale with interior pathfinding performance.
✅ Key Advantages
- Construct massive 160-meter multi-deck starships without artificial size warnings.
- Mount multiple Class C reactors for over 100 system power pips.
- Eliminate module snap collision errors for sleek, clipped exterior aesthetics.
- Instant unlock of Starship Design Rank 4 and Piloting Rank 4 without grinding.
- Zero cost for million-credit capital vessels via direct credit item ID injection.
⚠️ Potential Drawbacks
- Disables Steam achievements unless Baka Achievement Enabler is installed.
- Vessels exceeding 100 meters can clip into spaceport landing pad scenery.
- Dozens of connected hab modules create complex maze-like interior ladder layouts.
- Extreme module counts (250+) can cause minor framerate dips in orbital spaceports.
Unlocking High-Tier Starship Design & Piloting Perks
In standard progression, installing Class C reactors, experimental weapon turrets, and high-thrust grav drives requires grinding dozens of ship destruction challenges across the Settled Systems. Console commands allow you to inject the exact perk records instantly.
⭐ Direct Perk Injection Sequence:
To unlock the ability to pilot and install all ship components immediately, open the console (~) and enter the following commands in order:
- player.addperk 002CE212 (Unlocks Piloting Rank 4 for Class C ships)
- player.addperk 002CE222 (Unlocks Starship Design Rank 4 for cutting-edge experimental modules)
- player.addperk 002C59D9 (Unlocks Shield Systems Rank 4 for double shield strength)
- player.addperk 002C558F (Unlocks Payloads Rank 4 for 50% larger cargo capacity)
These commands directly update your character sheet without disrupting your active level or corrupting quest progression flags.
Achievement Protection Protocol & StarfieldCustom.ini Automation
Executing developer commands in Starfield marks your save file with an internal [Modded] tag, disabling all Steam Achievements and Xbox Gamerscore milestones. Review this verified setup to protect achievements and automate ship building tweaks.
1. Installing Baka Achievement Enabler: To keep achievements 100% active while using ship building console commands, install Baka Achievement Enabler alongside Starfield Script Extender (SFSE) from Nexus Mods. This lightweight mod hooks the engine's achievement dispatch routine, preventing Creation Engine 2 from marking saves as modded.
2. Automating Commands via Batch (.txt) Files: Instead of typing dozen of commands each session, create a plain text file named shipbuilder.txt in your main Starfield root folder (e.g. C:/Program Files (x86)/Steam/steamapps/common/Starfield/). Paste your favorite setgs commands into this file. In-game, simply open the console and type bat shipbuilder. The engine will execute all building parameter tweaks in a single millisecond.
3. Anti-Cheat & Single-Player Sandbox Isolation: Starfield is entirely an offline single-player experience with zero anti-cheat software or multiplayer bans. Console commands are completely safe to use across your personal story campaigns.
4. Docking Clearance Considerations: When designing ships exceeding 80 meters, ensure your landing bay and docking hatch maintain clear exterior lines of sight. If your ship model clips into the control tower at New Atlantis spaceport, fast-traveling into the cockpit (R) will bypass exterior collision meshes and permit takeoff into orbit without physical entrapment.
Frequently Asked Questions & Troubleshooting
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DMCA & Trademark Fair-Use Disclaimer
All game titles, developer console commands, and brand references are the intellectual property of their respective creators. These commands are documented solely for single-player offline customization, accessibility, and informational review under nominative fair use. For copyright inquiries, please review our DMCA Compliance Policy.
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